var status = -1;

function action(d, c, b) {
    status++;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, true);
            cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 0, 0);
            cm.inGameDirectionEvent_AskAnswerTime(1000);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.inGameDirectionEvent_AskAnswerTime(500);
                cm.effect_Text(["#fn黑体##fs16##fn黑体#导演  #fn黑体#Hwang Sun Young"], [100, 2200, 4, 0, 0, 1, 4, 0, 0, 0])
            } else {
                if (status === a++) {
                    cm.fieldEffect_PlayFieldSound("Sound/SoundEff.img/blackHeaven/secretmission3", 100);
                    cm.inGameDirectionEvent_AskAnswerTime(400)
                } else {
                    if (status === a++) {
                        cm.inGameDirectionEvent_AskAnswerTime(200);
                        cm.effect_Voice("UI.img/MenuDown", 100)
                    } else {
                        if (status === a++) {
                            cm.inGameDirectionEvent_AskAnswerTime(200);
                            cm.effect_Voice("UI.img/MenuUp", 100)
                        } else {
                            if (status === a++) {
                                cm.inGameDirectionEvent_AskAnswerTime(200);
                                cm.effect_Voice("UI.img/WorldmapOpen", 100)
                            } else {
                                if (status === a++) {
                                    cm.inGameDirectionEvent_AskAnswerTime(100);
                                    cm.effect_Voice("UI.img/MenuDown", 100)
                                } else {
                                    if (status === a++) {
                                        cm.inGameDirectionEvent_AskAnswerTime(100);
                                        cm.effect_Voice("UI.img/MenuDown", 100)
                                    } else {
                                        if (status === a++) {
                                            cm.inGameDirectionEvent_AskAnswerTime(200);
                                            cm.effect_Voice("UI.img/MenuUp", 100)
                                        } else {
                                            if (status === a++) {
                                                cm.inGameDirectionEvent_AskAnswerTime(200);
                                                cm.effect_Voice("UI.img/MenuDown", 100)
                                            } else {
                                                if (status === a++) {
                                                    cm.inGameDirectionEvent_AskAnswerTime(200);
                                                    cm.effect_Voice("UI.img/MenuDown", 100)
                                                } else {
                                                    if (status === a++) {
                                                        cm.inGameDirectionEvent_AskAnswerTime(2600)
                                                    } else {
                                                        if (status === a++) {
                                                            cm.inGameDirectionEvent_AskAnswerTime(500);
                                                            cm.effect_Text(["#fn黑体##fs16##fn黑体#编剧  #fn黑体#Jun Sang Min"], [100, 2200, 4, 0, 0, 1, 4, 0, 0, 0])
                                                        } else {
                                                            if (status === a++) {
                                                                cm.fieldEffect_PlayFieldSound("Sound/SoundEff.img/blackHeaven/secretmission3", 100);
                                                                cm.inGameDirectionEvent_AskAnswerTime(700)
                                                            } else {
                                                                if (status === a++) {
                                                                    cm.inGameDirectionEvent_AskAnswerTime(200);
                                                                    cm.effect_Voice("UI.img/MenuDown", 100)
                                                                } else {
                                                                    if (status === a++) {
                                                                        cm.inGameDirectionEvent_AskAnswerTime(200);
                                                                        cm.effect_Voice("UI.img/MenuUp", 100)
                                                                    } else {
                                                                        if (status === a++) {
                                                                            cm.inGameDirectionEvent_AskAnswerTime(200);
                                                                            cm.effect_Voice("UI.img/WorldmapOpen", 100)
                                                                        } else {
                                                                            if (status === a++) {
                                                                                cm.inGameDirectionEvent_AskAnswerTime(100);
                                                                                cm.effect_Voice("UI.img/MenuDown", 100)
                                                                            } else {
                                                                                if (status === a++) {
                                                                                    cm.inGameDirectionEvent_AskAnswerTime(100);
                                                                                    cm.effect_Voice("UI.img/MenuDown", 100)
                                                                                } else {
                                                                                    if (status === a++) {
                                                                                        cm.inGameDirectionEvent_AskAnswerTime(200);
                                                                                        cm.effect_Voice("UI.img/MenuUp", 100)
                                                                                    } else {
                                                                                        if (status === a++) {
                                                                                            cm.inGameDirectionEvent_AskAnswerTime(2300)
                                                                                        } else {
                                                                                            if (status === a++) {
                                                                                                cm.inGameDirectionEvent_AskAnswerTime(500);
                                                                                                cm.effect_Text(["#fn黑体##fs16##fn黑体#主演  #fn黑体##h0#"], [100, 2200, 4, 0, 0, 1, 4, 0, 0, 0])
                                                                                            } else {
                                                                                                if (status === a++) {
                                                                                                    cm.fieldEffect_PlayFieldSound("Sound/SoundEff.img/blackHeaven/secretmission3", 100);
                                                                                                    cm.inGameDirectionEvent_AskAnswerTime(700)
                                                                                                } else {
                                                                                                    if (status === a++) {
                                                                                                        cm.inGameDirectionEvent_AskAnswerTime(200);
                                                                                                        cm.effect_Voice("UI.img/MenuDown", 100)
                                                                                                    } else {
                                                                                                        if (status === a++) {
                                                                                                            cm.inGameDirectionEvent_AskAnswerTime(200);
                                                                                                            cm.effect_Voice("UI.img/MenuUp", 100)
                                                                                                        } else {
                                                                                                            if (status === a++) {
                                                                                                                cm.inGameDirectionEvent_AskAnswerTime(200);
                                                                                                                cm.effect_Voice("UI.img/WorldmapOpen", 100)
                                                                                                            } else {
                                                                                                                if (status === a++) {
                                                                                                                    cm.inGameDirectionEvent_AskAnswerTime(100);
                                                                                                                    cm.effect_Voice("UI.img/MenuDown", 100)
                                                                                                                } else {
                                                                                                                    if (status === a++) {
                                                                                                                        cm.inGameDirectionEvent_AskAnswerTime(100);
                                                                                                                        cm.effect_Voice("UI.img/MenuDown", 100)
                                                                                                                    } else {
                                                                                                                        if (status === a++) {
                                                                                                                            cm.inGameDirectionEvent_AskAnswerTime(200);
                                                                                                                            cm.effect_Voice("UI.img/MenuUp", 100)
                                                                                                                        } else {
                                                                                                                            if (status === a++) {
                                                                                                                                cm.inGameDirectionEvent_AskAnswerTime(2300)
                                                                                                                            } else {
                                                                                                                                if (status === a++) {
                                                                                                                                    cm.inGameDirectionEvent_AskAnswerTime(500)
                                                                                                                                } else {
                                                                                                                                    if (status === a++) {
                                                                                                                                        cm.dispose();
                                                                                                                                        cm.warp(350011000, 0, true)
                                                                                                                                    }
                                                                                                                                }
                                                                                                                            }
                                                                                                                        }
                                                                                                                    }
                                                                                                                }
                                                                                                            }
                                                                                                        }
                                                                                                    }
                                                                                                }
                                                                                            }
                                                                                        }
                                                                                    }
                                                                                }
                                                                            }
                                                                        }
                                                                    }
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};